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Viewing 15 posts - 1 through 15 (of 24 total)
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  • in reply to: Any update on a new batch? #2180
    The Tim
    Participant

    Those new frames look amazing. Wish there was a way to “upgrade” mine. Will Kickstarter backers at least have a way to get the 11 new animations?

    in reply to: scrolling rainbow #1963
    The Tim
    Participant

    Made a slight variation on the theme, figured I’d share.

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    in reply to: Gfx Glitches on Game Frame #1900
    The Tim
    Participant

    Looks like I’ve run into the same problem: https://youtu.be/4ZP2sN4UoO0

    I’ll give the SD card format trick a try.

    in reply to: GameFrame won't boot #1896
    The Tim
    Participant

    Hmm, I thought I posted this on Monday but it seems to have disappeared.

    Just an update to note that after swapping in the new PCB last week the GameFrame worked great when I came in this Monday morning. No more strange post-weekend startup delay.

    Thanks!

    in reply to: GameFrame won't boot #1894
    The Tim
    Participant

    Huh, sure enough this morning when I came in and turned it on, it happened again. Almost eight minutes between when I turned it on and when it started running.

    Looks like the replacement control PCB is out for delivery today. I’ll swap it in there today or tomorrow, but we probably won’t know whether or not it worked until next Monday.

    in reply to: GameFrame won't boot #1888
    The Tim
    Participant

    It’s interesting to note that both times now when this issue has occurred it’s been on the first day back from a weekend. It seems like whatever is causing it, the problem only happens when the GameFrame sits without power for more than one night.

    For context, I leave my GameFrame plugged in and turned on all the time, but the surge protector it’s plugged into is turned off whenever I leave the office each night, and turned back on each morning.

    in reply to: GameFrame won't boot #1887
    The Tim
    Participant

    It happened again this morning!

    Same exact thing as in the video when I turned it on after getting into the office.

    This time I took note of the time and just let it sit. About five minutes later it finally turned on and once again, seems to be just fine.

    I seem to have an electron-slowing ghost in my GameFrame.

    in reply to: GameFrame won't boot #1886
    The Tim
    Participant

    FYI – Update a few days later, I haven’t had the GameFrame repeat this issue. It’s turned on right away each morning without issue. So strange.

    in reply to: GameFrame won't boot #1885
    The Tim
    Participant

    Will do.

    Maybe electrons can get clogged up in a circuit, like a blood clot, but with electrons. Yeah, that makes sense. I never learned about electron clots in my EE degree, but that was over a decade ago, so maybe I just forgot. 😉

    in reply to: GameFrame won't boot #1882
    The Tim
    Participant

    Okay this is really strange… I left it just sitting there, with the switch turned on, and suddenly after a few minutes it just turned on.

    Now when I turn it off and back on it seems to be working normally.

    in reply to: GameFrame won't boot #1881
    The Tim
    Participant

    No change.

    in reply to: Nyan Cat #1777
    The Tim
    Participant

    BTW this is glorious. Thank you so much for this.

    in reply to: Does moveX actually work? #1766
    The Tim
    Participant

    Just tried that version and it seems to work. Thanks!

    I could be seeing things but it seems like it has a slightly longer pause when it wraps back around the image than the 40ms pause between each 1-pixel shift.

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    in reply to: Does moveX actually work? #1764
    The Tim
    Participant

    I see. I’ll give that a try. I thought maybe it would be possible to have it pan a single 16×16 image 1 pixel at a time and basically rotate through it. Guess it needs to be at least 32×16?

    in reply to: Ambient Hexes #1673
    The Tim
    Participant

    Another batch!

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Viewing 15 posts - 1 through 15 (of 24 total)