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  • in reply to: Space Invaders #1436
    Mike
    Participant

    Thanks!

    in reply to: Space Invaders #1434
    Mike
    Participant

    Uh sorry.. I meant to just include an instagram link, but it’s been embedded (poorly)

    in reply to: Composition tools? #1400
    Mike
    Participant

    Here are my tools so far. It’s a bit of a hodge-podge without much (any) documentation, but if anyone wants to play with it and has questions, I’ll be happy to help.

    in reply to: Idea: Game Frame Simulator #1399
    Mike
    Participant

    Thank you! This helps a lot when I’m working on something

    in reply to: Idea: Game Frame Simulator #1397
    Mike
    Participant

    Yes, retina display.

    in reply to: Idea: Game Frame Simulator #1395
    Mike
    Participant

    Thanks for the update! it does load and animate the directories, except that the images are double size (i.e. one pixel in my BMP is displayed as two pixels in the simulator). Loading individual BMPs works fine.

    in reply to: Animation changing speeds? #1371
    Mike
    Participant

    Hmm, guess I should learn how to make the filmstrip files. Do you just line the frames up vertically and set the moveY to 16?

    in reply to: Idea: Game Frame Simulator #1360
    Mike
    Participant

    Does it work with a sequence of BMPs in a directory as the actual GameFrame does? I’m generating some animations programmatically and it’s really slowing me down to keep moving the memory card back and forth; the simulator would be perfect, but I’m generating separate BMPs.

    in reply to: Loop a single animation? #1358
    Mike
    Participant

    Thank you!

    in reply to: How to externally control each pixel #1355
    Mike
    Participant

    How about midi control? You could assign midi notes from a couple of channels to control the 256 pixels (extra credit: use midi control to actually set the color; maybe use velocity as a 6-bit rgb for coarse control). You’d need a midi processor of course, but people have already done that in arduino, and then you could hook up any kind of control matrix you want.

    I’d love to do this but have never done anything with arduino. I’ve made midi-controlled animations with a Novation Launchpad and would love to do it with GameFrame!

Viewing 10 posts - 1 through 10 (of 10 total)