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  • in reply to: problem with kickstarter game frame #4795
    john
    Participant

    I’ve started seeing the same thing. I’ve copied all new data to my current and a new SD card and after a day or so the game frame locks up. If I check the image it stopped on I usually find it’s been corrupted.

    in reply to: Converting GIFs to Game Frame BMPs #1004
    john
    Participant

    I think the issue might be the filename I’m using for the strip — is it just a single file named 0.bmp?

    in reply to: Converting GIFs to Game Frame BMPs #992
    john
    Participant

    I couldn’t get the filmstrips working so I switched to the format that all the animations on the micro SD currently have. Updated script:

    #!/bin/bash
    
    GIF="$1"
    
    TMPDIR=$(mktemp -d 2>/dev/null || mktemp -d -t 'gifconvert')
    
    # Get frame count for gif - last frame is n-1
    #FRAMES=$(identify -format %n "$GIF")
    
    # Pull full frames from gif
    #convert "$GIF" -resize 16x16\! -coalesce -type truecolor $TMPDIR/%d.bmp
    convert "$GIF" -coalesce -type truecolor $TMPDIR/%d.bmp
    
    #montage $TMPDIR/*.gif -mode concatenate -type truecolor -tile 1x "$(echo "$GIF" | sed 's/\.[gG][iI][fF]$/\.bmp/')"
    
    mkdir "$(echo "$GIF" | sed 's/\.[gG][iI][fF]$//')"
    
    cp $TMPDIR/*bmp "$(echo "$GIF" | sed 's/\.[gG][iI][fF]$//')"
    ls -l "$(echo $GIF | sed 's/\.[gG][iI][fF]$//')"

    I’ve attached a few sets up bmp files I’ve put together so far.

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