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Viewing 15 posts - 496 through 510 (of 561 total)
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  • in reply to: A few animations from classic 8-bit games. #1197
    Jeremy Williams
    Keymaster

    These are great! I especially like the Mario one (a work of art!) and Tetris. The Tetris goes on forever! I expected it to end quickly. Love it.

    in reply to: Garbage colors instead of animation #1189
    Jeremy Williams
    Keymaster

    Thanks man! I edited your post to make the movie link from hypertext. I don’t know why but the YouTube preview messed up the forum layout.

    EDIT: Nice video! It looks like they’ve improved Photoshop since my version. For instance, I couldn’t export files with just numbers as the name — they had to have a prefix. I also can’t import more than one frame of an animated GIF.

    in reply to: CONFIG.INI Documentation #1185
    Jeremy Williams
    Keymaster

    No, I’m afraid you have to duplicate frames. Game Frame runs at a constant rate… just like a movie projector! 🙂

    As an aside, I just posted a relevant guide here:
    https://www.ledseq.com/faq-category/game-frame/#post-1165

    in reply to: Garbage colors instead of animation #1181
    Jeremy Williams
    Keymaster

    Here’s a guide for converting Animated GIFs using Photoshop, but it should suffice for your purposes too. Please Let me know how it goes.

    https://www.ledseq.com/faq-category/game-frame/#post-1165

    in reply to: Help! Game Frame not working. #1173
    Jeremy Williams
    Keymaster

    I’m so sorry to hear this! It sounds like a bad connection to the LED board. When you turn it on, does the red LED on the circuit light up bright and then begin blinking? If so, the circuit board is okay and something’s gone wrong between it and the LEDs. Send me an email (jeremy at this domain) and we’ll figure it out.

    in reply to: Firmware option: finish before advance #1163
    Jeremy Williams
    Keymaster

    I agree this would be nice. Are you using Game or Clock firmware? Do you have a means of flashing the Game Frame with revised Arduino source code?

    in reply to: Garbage colors instead of animation #1162
    Jeremy Williams
    Keymaster

    I’ll still work on a tutorial, but the file you uploaded is 32-bit. When you save-as in Photoshop, after choosing BMP, it will ask you what “depth” you want. You need to choose 24-bit (leaving any other options unchecked).

    in reply to: Garbage colors instead of animation #1159
    Jeremy Williams
    Keymaster

    This is a great idea. I’ll try to work on it tonight.

    EDIT: In the meantime, please attach one of your images that doesn’t display right.

    in reply to: animations not playing #1157
    Jeremy Williams
    Keymaster

    Great! Just out of curiosity, was the playback mode set to pause?

    in reply to: Spark Core Integration (WiFi) #1151
    Jeremy Williams
    Keymaster

    No doubt! I’d love to see Game Frame ported to the Spark with added functionality.

    in reply to: FIrmware releases #1150
    Jeremy Williams
    Keymaster

    Yes! I mentioned it in a Kickstarter update awhile back but forgot to mention it here.

    https://github.com/Jerware/GameFrame

    in reply to: Single pixel can't display all colors #1149
    Jeremy Williams
    Keymaster

    Oh, no. It appears you have a bad LED. Despite putting all of the LED boards through a burn through process this can still happen. Unfortunately it means you’ll need to return the Game Frame to me so I can replace the LED grid. Send me an email (jeremy at this domain) and we’ll work out the details. Really sorry for the problem.

    in reply to: Classic NES Animations (CV, Zelda, Bubble Bobble) #1141
    Jeremy Williams
    Keymaster

    To size down pixel art in Photoshop, choose the “nearest neighbor” resample option in the Image Size window. However, I suggest basing Game Frame images on native resolution screen grabs or sprite sheets, and then size up for previews.

    in reply to: not playing all folders #1127
    Jeremy Williams
    Keymaster

    Really? Did you rename the folders since you sent me the ZIP? Because I think you actually discovered a bug. Using your folders (which all start with a 2-digit number), none of them will play because they contain a 0 (zero) character. I think this is related to my code that ignores 00system, but it’s overcompensating.

    So, yeah, for now please don’t use folder names that have a 0 in the first two characters of the folder name! (Who programmed this stupid Game Frame, anyway??) 🙂

    By the way, I see you’re linking a few mega-man animations together. There is a better way to do this. See the CONFIG.INI thread I referenced earlier and try the nested numerical folder method instead.

    in reply to: not playing all folders #1113
    Jeremy Williams
    Keymaster

    Hey Rodney, sorry for the problem. First off, it’s important to understand that “sequential” playback has nothing to do with filenames. It’s the order of the actual file indexes (the order they appear on the physical SD card itself). You can control this by formatting the microSD and then copying folders in the order you want them to appear. Just don’t forget to include /00system.

    It’s worth noting that there are two other methods of controlling the playback order of folders covered in this thread.

    Now, as to why your folders aren’t playing at all — I’m really curious myself! A folder can’t start with ’00’ but it doesn’t look like yours do. I don’t think the underlines would cause a problem… hm. Can you zip up your root and email it to jeremy at this domain?

Viewing 15 posts - 496 through 510 (of 561 total)