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Viewing 15 posts - 451 through 465 (of 561 total)
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  • in reply to: Game Frame Boot-Up Sound #1501
    Jeremy Williams
    Keymaster

    Yep. Listen to what I say when I turn it on in this video.

    http://www.tested.com/tech/gaming/460138-game-frame-pixel-art-project/

    in reply to: New 32×32 RGB Grid from adafruit #1498
    Jeremy Williams
    Keymaster

    Yes, these have been out for awhile. It’s a totally different LED and technology. I’ve experimented with them. Certainly the price is right for the number of LEDs, but they are no where near as bright as the ws2811 lights on Game Frame. Totally different league there, but the power requirements reflect as much.

    in reply to: flake in pixel #1497
    Jeremy Williams
    Keymaster

    I can’t argue with that, Tim. That is pretty funny. Coincidentally I treated the computer/IDE the same way when writing the code, but wasn’t as successful.

    in reply to: Can't find SdFat Library #1493
    Jeremy Williams
    Keymaster

    The link on github leads to a page that says the project moved here:

    https://github.com/greiman/SdFat

    Let me know if there any issues. I’ll update the link on github when I’m at a proper terminal.

    in reply to: flake in pixel #1489
    Jeremy Williams
    Keymaster

    Hi Willem,

    I’m sorry for the delay in responding, and for the flake. Looks like a sliver of the plastic mesh came loose. No big deal. You should be able to turn the Game Frame on its back (screen side up) and tap firmly on the pixel with your finger. In my experience they fall right out. Let me know if you can’t fix it.

    Jeremy

    in reply to: Space Rocket #1476
    Jeremy Williams
    Keymaster

    Love it.

    in reply to: Graphic Conversion Tool (gfx2gf) #1441
    Jeremy Williams
    Keymaster

    Alan,

    Is it possible your timer was set to something less than the length of the filmstrips? I have not seen the Game Frame jump between segments. Maybe try setting the timer to infinite? The problem with using 4000 frames rather than 32000 is you will get more subfolders, and the system only supports up to 98. Beyond that will create a singularity. Would not recommend.

    Jeremy

    in reply to: Space Invaders #1435
    Jeremy Williams
    Keymaster

    Super cool, man.

    in reply to: Animation changing speeds? #1425
    Jeremy Williams
    Keymaster

    Yep! You might take a look at that script I wrote for an example.

    Graphic Conversion Tool (gfx2gf)

    in reply to: Proper pieces for moving ahead with a maker kit #1424
    Jeremy Williams
    Keymaster

    Hi Jason,

    I missed this post or I would have replied sooner.

    Yes, that LED grid you linked looks like the right one. It’s a common panel that’s distributed by several people out of China. My PCB mates with this connector, which you would crimp onto the LED panel wires:
    http://www.digikey.com/product-detail/en/VHR-3N/455-1184-ND/608625

    You’ll obviously need 3 of the female pins too:
    http://www.digikey.com/product-detail/en/SVH-21T-P1.1/455-1133-1-ND/527367

    As you said, Adafruit and others have lots of strips of WS8212b LEDs. You just have to use your imagination and decide how big you want the grid (i.e. how much space do you want between the pixels). You can certainly cut a strip into 16 parts, each with 16 LEDs, and then use wires to solder them together in a zig-zag series (starting in the top left).

    Unfortunately I do not have plans to release the other designs or schematics. The design is really straight forward, and should be easy to mimic. I’m actually much more interested to see what you guys come up with.

    As for the layering, maybe watch that assembly video on Kickstarter. Basically it goes:

    “glass” front
    black paper grid
    vellum
    plastic mesh
    LEDs
    wooden pack

    Have fun!

    in reply to: Graphic Conversion Tool (gfx2gf) #1421
    Jeremy Williams
    Keymaster

    This is incredible, Garrett! THANK YOU. I’ll link to your script in the original post.

    in reply to: Graphic Conversion Tool (gfx2gf) #1419
    Jeremy Williams
    Keymaster

    Think I got this figured out. For whatever reason the web server changed the file EOL from Windows to Unix. I zipped up the file and it should work now.

    in reply to: Graphic Conversion Tool (gfx2gf) #1417
    Jeremy Williams
    Keymaster

    Let’s move this offline until it’s solved. You can email me at jeremy at this domain. Maybe you can attach the videos to that email.

    in reply to: Graphic Conversion Tool (gfx2gf) #1414
    Jeremy Williams
    Keymaster

    hm… That’s not right. It looks like it didn’t execute all of the commands. Did you let the script finish until it said it was done (“Press any key to continue…”)? Odd. Can you upload the video somewhere so I can try it?

    It looks like all it needs to do is create folders for each of the remaining files (1, 2, 3, etc.), copy the related file into the folder, and then rename it 0.bmp. Don’t know why that part of the script was skipped.

    in reply to: Graphic Conversion Tool (gfx2gf) #1411
    Jeremy Williams
    Keymaster

    That’s just the animated GIF preview it generates. The folder should have all of the frames, ready to play on Game Frame.

Viewing 15 posts - 451 through 465 (of 561 total)