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Jeremy WilliamsKeymaster
It sounds like you don’t have the libraries properly installed. Inside your main Arduino folder you should see a folder called /libraries. Inside that you need to extract the following libraries into their own folders with these exact names:
RTClite
IniFileLite
Adafruit_NeoPixel
SdFatFor instance, my SdFat library is here:
D:\arduino-1.0.1\libraries\SdFat
And inside that folder I have the 35 files and 2 subfolders contained in the SdFat library. Please confirm that your setup is correct. Also, please make sure opening the GameFrame project with the right Arduino executable. If you have multiple versions of Arduino installed (1.0.5, for instance), the system can default to one or the other when double-clicking on an .INI file.
Jeremy
Jeremy WilliamsKeymasterNice work! Embedding pictures is convoluted. You’re supposed to link to external images (use the “img” button), but you can upload the image by adding it as an attachment, copying its URL, and using that when you click the “img” button.
Jeremy WilliamsKeymasterAre you running Arduino 1.0.1 with all of the libraries properly installed? Libraries are linked from the README on GitHub.
Jeremy WilliamsKeymasterAlright then. I hereby extend your forum-based “smack it” flake technical support rights indefinitely.
Jeremy WilliamsKeymasterHi Willem,
It sounds like the flake fell onto the LED itself, and is distorting the light. Try turning the Game Frame on its side or front and trying to tap/shake the flake away.
If you wish, you’re welcome to return it so I can open it up and remove the flake. Just send me an email if you decide to do this (jeremy at this domain).
Jeremy WilliamsKeymasterJust delete digits.bmp, make a copy of one of the other digits files, and rename it digits.bmp. Super easy.
Jeremy WilliamsKeymasterPlease send me an email (jeremy at this domain).
Jeremy WilliamsKeymasterInteresting! I’ve never used MS Access. Very cool that you can do this.
Jeremy WilliamsKeymasterIt looks like you either don’t have ImageMagick installed or, more likely, it’s not included in your system path. I just installed it on a new system, and it gives you the option to include it in the path during install. It’s checked by default.
It’s also odd that FFMPEG wasn’t included with your ImageMagick. Are you sure you’re running the right installer? On my Windows 8.1 64bit system I installed this build:
http://www.imagemagick.org/download/binaries/ImageMagick-6.8.9-8-Q16-x64-dll.exe
And it works great.
Jeremy WilliamsKeymasterThanks, Garrett. FFMPEG is installed as part of ImageMagick.
Jeremy WilliamsKeymasterInteresting. You’re using Arduino IDE 1.0.1? Did the Game firmware compile without changes? I can’t think of why there would be an issue. Perhaps you could copy/paste some console errors here.
Jeremy WilliamsKeymasterThe instructions on updating firmware are in the FAQ here:
https://www.ledseq.com/faq-category/game-frame/#post-1447
And you’ll find both versions of the firmware on the GitHub page linked therein.
Jeremy WilliamsKeymasterHi Victor,
This is due variances in the plastic lens that covers the LED beneath the pixel. It’s bending light slightly differently than the other pixels. There is no fix for it besides replacing the LED, which requires dismantling the Game Frame. Your particular case is on the edge of what I’d consider permissible in the QA process. That said, I’m happy to exchange the LED panel if you want to return the Game Frame. Just send me an email to jeremy at this domain and let me know what you want to do.
October 14, 2014 at 12:46 am in reply to: how many animation frames can the game frame handle? #1507Jeremy WilliamsKeymasterHi Crlane,
The Game Frame is 24-bit, so I’m not sure how many shades are technically possible between white and red, but it should be more than 256. In any case, there really is no practical limit to the number of frames in an animation since you can link together multiple animations.
For standard multi-file animations like those that come on the Game Frame (0.bmp, 1.bmp, 2.bmp, etc.) the limit should be around 65,000 frames (FAT32 limitation).
Jeremy
Jeremy WilliamsKeymasterThis is beautiful. Nice work!
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