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  • in reply to: pixel order question for DIY gameframe #2106
    Jeremy Williams
    Keymaster

    You can use another Arduino to handle the IR, but I’d suggest sending data to the main Arduino using the HardwareSerial library. Serial has a small buffer that can store input data even while interrupts are disabled. I’ve done this on a prototype and it works well.

    in reply to: pixel order question for DIY gameframe #2104
    Jeremy Williams
    Keymaster

    Probably not enough memory for IR code unless you switch to a fatter microcontroller like the Teensy. More importantly, IR doesn’t get along well with these particular LEDs (WS2812). IR libraries employ pin interrupts to receive remote signals. Unfortunately, to meet the LED timing requirements, the Arduino suspends its interrupts while light data is being sent.

    in reply to: pixel order question for DIY gameframe #2102
    Jeremy Williams
    Keymaster

    Yeah, you want to edit the getIndex function. Let me know if you need more help.

    in reply to: Any update on a new batch? #2098
    Jeremy Williams
    Keymaster

    There isn’t a waiting list in the sense that orders have been taken. There is only the notification list that you can join by adding one to your cart right now. That list will be notified when Game Frame is in stock, but they will be sold on a first-come-first-serve basis.

    in reply to: Any update on a new batch? #2095
    Jeremy Williams
    Keymaster

    I guess it’s a busy time in China so there have been a couple delays. Boards are now scheduled to ship here on December 24, so I’d have everything by the New Year. I hope to start shipping the first week of January but every time I make a prediction it gets pushed back so let’s just say… “January.” 🙂

    in reply to: pixel order question for DIY gameframe #2089
    Jeremy Williams
    Keymaster

    I’m on the road at the moment but as I recall it starts at the upper right. In any case, as long as you start at an upper corner it’s an easy code change to swap between them.

    in reply to: Game Frame, grid design files/advice. #2085
    Jeremy Williams
    Keymaster

    Sorry, I wrote this response as a draft weeks ago but I accidentally never posted it.

    Sounds great! My grid is 6mm tall but it was machined from solid plastic, not laser cut. I couldn’t find a material that would laser cut at that thickness. I recommend trying to laser cut thick black paper into 30 small sheets that you can crisscross to achieve the same effect. It worked for my prototypes. You can also use a delrin plastic or something more substantial.

    in reply to: Any update on a new batch? #2024
    Jeremy Williams
    Keymaster

    It runs on Teensy LC, which is Arduino compatible. But by backwards compatible I was referring to any animations you might have made. Still need to see what my costs are next month but I’m trying to keep it the same.

    in reply to: Any update on a new batch? #1973
    Jeremy Williams
    Keymaster

    Wow, time flies. There was a holdup with the LED supplier so it’s looking like a December launch now. I don’t know how many I’ll be able to get to market before the holiday but I’m shooting for a few hundred. I should have the full run of 1000 ready to ship by the end of January.

    If you’re curious about details, I switched from WS2812B LEDs to the newer APA102C. The manufacturer of APA102C recently found a manufacturing problem that rarely (but occasionally) leads to failed LEDs, and rather than use the existing stock and get to market on time I decided to wait until they ship the revised chips later this month.

    Sorry for the delay! Here are some top secret details to whet your appetite:

    – Perfectly square, solid wooden frame available in 2 finishes
    – IR Remote control
    – One firmware includes BOTH Game & Clock features
    – Higher Frame Rate (60 vs 25)
    – Vastly more accurate clock chip w/battery backup
    – Time-based Automatic Brightness Control
    – Fully backwards compatible
    – AND MORE!… 🙂

    And, why not. Here’s a photo. The stickers on the side are Photoshopped but represent the two options included in the box.

    Game Frame Revision

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    in reply to: Any update on a new batch? #1943
    Jeremy Williams
    Keymaster

    It’s looking great! The electronics just passed FCC & CE certification with flying colors. I’m just waiting on final prototype frames and then it’s off to production. Once I can photograph these prototypes I’ll announce the revision on ledseq.com and list the new specs. I’m currently targeting November 1 for launch.

    Jeremy Williams
    Keymaster

    Sorry I missed this thread. Lewis is right, the first step is to try a reformat of your microSD card (FAT32) and then copy the files back on. Please drop me an email (jeremy at this domain) and we’ll get it figured out.

    in reply to: Building my own Gameframe – Help! #1920
    Jeremy Williams
    Keymaster

    Cool! Be sure to post pictures when you’re done.

    in reply to: Building my own Gameframe – Help! #1909
    Jeremy Williams
    Keymaster

    The size might be related to the NeoPixel library getting bigger. You can try the attached libs.

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    in reply to: Building my own Gameframe – Help! #1904
    Jeremy Williams
    Keymaster

    Hmm.. he’s made a lot of changes to the library. Try this attached older version.

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    in reply to: Building my own Gameframe – Help! #1902
    Jeremy Williams
    Keymaster

    You’ll need the SdFat library, as well as the other libraries listed in the README on the GitHub page. Good luck!

    https://github.com/Jerware/GameFrame

Viewing 15 posts - 361 through 375 (of 561 total)