Forum Replies Created

Viewing 15 posts - 301 through 315 (of 561 total)
  • Author
    Posts
  • in reply to: How do I remove card? #2657
    Jeremy Williams
    Keymaster

    Yes, remove the cardboard backing and you’ll see the microSD card. It’s a push/push card, so push it in and a spring will eject it out. Replacing the cardboard backing is optional unless you intend to wall hang the Game Frame.

    in reply to: Mac design tool? #2650
    Jeremy Williams
    Keymaster

    I’m a huge fan of Asperite, which has versions for all platforms.

    http://www.aseprite.org/

    in reply to: v2 firmware using neopixels #2643
    Jeremy Williams
    Keymaster

    V2 software is designed for the Teensy LC and APA102C LEDs, the hardware used in the Game Frame redesign launched this year. Neopixels are incompatible with the IR Remote control, since they tie up the system interrupts, but if you want to try it out you can just change the LED type from APA102 to WS2812.

    I used the version of Entropy installed with Teeensyduino.

    in reply to: animation order #2642
    Jeremy Williams
    Keymaster

    Have you consulted the FAQ? 🙂

    https://www.ledseq.com/faq-category/game-frame/#post-1130

    in reply to: fractional frame hold value? #2618
    Jeremy Williams
    Keymaster

    It has to be an integer. Do you really need fractions of a millisecond?

    in reply to: White Pixel Area #2615
    Jeremy Williams
    Keymaster

    Arg!! I’m sorry to see this. Please send me an email (jeremy at this domain) and I’ll take care of you.

    in reply to: silly me…removing the sd card? #2584
    Jeremy Williams
    Keymaster

    It’s a push/push. Push it in until it click and then release it. A spring should push it out far enough to very gently pull out.

    in reply to: Glitching #2581
    Jeremy Williams
    Keymaster

    Sorry for my absence. The level shifter is for the LEDs — and in the case of NeoPixels, it’s only for the data line (sorry I said clock and data). See here…

    http://tinyurl.com/zmwhkoo

    If you’re using a Teensy LC it has a level shifter built in for this exact purpose on the bottom row. It’s the pin that says “17 at VIN voltage.”

    https://www.pjrc.com/teensy/teensyLC.html

    I don’t know if this is the cause of your problem but it could be, and you’ll want to run the data through a level shifter to avoid problems regardless.

    in reply to: Glitching #2566
    Jeremy Williams
    Keymaster

    Yep, that’s strange! I would certainly try another microSD card just to rule that out. And double check your wiring — you’re using a level shifter for the clock & data lines? You could try adding Fastled.show(); to the top of loop and see if it persists identically. if it does, that would point to an SD read error. If not, it would point to an LED error.

    in reply to: Glitching #2561
    Jeremy Williams
    Keymaster

    Does that animation always distort on the same frame(s)? If so, looks like a SD read error. I’d try reformatting or using another microSD card.

    in reply to: building an Android based game frame ? #2557
    Jeremy Williams
    Keymaster

    I don’t know who Jermy is but I hope he weighs in. 😉 I have too much on my plate to jump on this project right now but I wish you the best!

    in reply to: Gameframe 2 with neopixels #2555
    Jeremy Williams
    Keymaster

    1) Yes, pins 11 and 12. The SPI pins are hard wired so the library doesn’t expect you to assign them.

    2) It does have a built-in RTC but not a crystal so you’d need to solder one to the appropriate through holes and mess with the Time code to use the Teensy RTC instead. It also won’t be nearly as accurate as the DS3231.

    As for pins, the DS3231 communicates via I2C which, like SPI, is hard wired (SDA & SCL). EDIT: These are pins 18 & 19. That is the primary default I2C address.

    in reply to: Gameframe 2 with neopixels #2549
    Jeremy Williams
    Keymaster

    The first Game Frame ran on Arduino Uno, not Teensy. I think you’re better off just getting NeoPixels working. It should be a simple matter of running the right Init.

    Trying changing this line:
    FastLED.addLeds<LED_TYPE, DATA_PIN, CLOCK_PIN, COLOR_ORDER>(leds, NUM_LEDS).setDither(0);

    To this:
    LEDS.addLeds<WS2812,DATA_PIN,COLOR_ORDER>(leds,NUM_LEDS).setDither(0);

    in reply to: Gameframe 2 with neopixels #2547
    Jeremy Williams
    Keymaster

    Game Frame 2 uses APA102C LEDs (Adafruit calls them DotStar). Unfortunately NeoPixels are not compatible with the IR receiver since they tie up the system interrupts in order to meet their exact timing.

    That said, you should be able to get it working with NeoPixels at the expense of the IR working properly. Look for a FastLED example using WS2812 to see the syntax on how to init them.

    in reply to: EEPROM write cycles #2539
    Jeremy Williams
    Keymaster

    The system writes to EEPROM only when exiting the menu, and only if you’ve changed a setting. This allows it to boot back into the same mode if powered down.

Viewing 15 posts - 301 through 315 (of 561 total)