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Viewing 15 posts - 286 through 300 (of 561 total)
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  • in reply to: Trouble with clock firmware #2910
    Jeremy Williams
    Keymaster

    It can’t find the clock BMP file. I have a feeling you purchased the SD files since the release of the new Game Frame (Teensy-based). Send me an email and I’ll get you the files for the Arduino version (jeremy at this domain).

    in reply to: EU Adapter #2904
    Jeremy Williams
    Keymaster

    I hope to ship it anywhere from my store, but I’m waiting to hear about on customs details from Particle. In the meantime, you can always make your own. Info on GitHub:

    https://github.com/Jerware/GameFrameV2_WiFi

    Jeremy Williams
    Keymaster

    Excellent question. Currently the system ignores events (I call them Alerts internally) if an alert animation is currently playing, and starts listening for new ones when it finishes.

    It’s possible to queue alerts but given the limited resources a better solution might be to send an event on alert completion to your server that tells it the display is ready for another command. What do you think?

    Jeremy Williams
    Keymaster

    Wow these are great ideas! I’m only on mobile right now but suffice to say just about everything you want can be done, and probably with the stock firmware I plan to ship. If not, I’ll work with you to add the features you need because this is exactly what I wanted to see.

    For now take a look at the Particle REST API docs.

    https://docs.particle.io/reference/api/

    I have functions already exposed to play animations on demand. Also the clock can be setup to never play animations unless they are called as “alerts” from the Internet.

    in reply to: Palm Island #2737
    Jeremy Williams
    Keymaster

    I would just create an animated GIF as your source and convert it to Game Frame using my script in the tools section. Just make sure it has a constant frame rate. Film strips are slightly faster since it doesn’t have to load new files for each frame.

    in reply to: Titanic #2733
    Jeremy Williams
    Keymaster

    Nice! I love that only three smokestacks are functional. You’ve clearly done your research. 🙂

    in reply to: Struggling to compile arduino sketch #2728
    Jeremy Williams
    Keymaster

    Before connecting an SD the display should show an SD error message, and you can also hold down both MENU and NEXT buttons when powering on to show some test colors.

    Any buttons should work. As for the resistors, it’s probably easiest to just use the Adafruit SD adapter here:

    https://www.adafruit.com/product/254

    …and connect its pins directly to the appropriate pins on the Uno.

    in reply to: Struggling to compile arduino sketch #2725
    Jeremy Williams
    Keymaster

    Sorry for the delay. Any progress? Can you link to the exact libraries you’re using?

    in reply to: Building my own GameFrame – Please Help! #2715
    Jeremy Williams
    Keymaster

    I’m compiling with FastLED3.1.2pre. What version are you using?

    By the way, as a workaround you can comment out breakoutLoop(); from loop() and get the version that works to fit into Flash, at least until you figure out what’s wrong.

    in reply to: Building my own GameFrame – Please Help! #2713
    Jeremy Williams
    Keymaster

    Sounds like an initialization issue. Are the sketches the exact same? If not, have you tried the sketch that works with the library that fits into RAM?

    in reply to: Building my own GameFrame – Please Help! #2711
    Jeremy Williams
    Keymaster

    Great, glad it worked. I’ve added a link to Teensyduino 1.22 on GitHub in case others run into the same trouble.

    in reply to: Building my own GameFrame – Please Help! #2709
    Jeremy Williams
    Keymaster

    The code really pushes the Flash memory limit. Try Teensyduino v1.22 and see if that does the trick. If not, let me know the compile size for Teensy 3.1.

    https://www.pjrc.com/teensy/td_122/

    in reply to: Problem with Setting Clock #2681
    Jeremy Williams
    Keymaster

    I’m perplexed. It sounds like something might be wrong with your clock ship — the black chip underneath the Teensy. Does anything look wrong with it? It sounds like the Teensy can read from it but can’t write to it properly.

    Sorry for the trouble! Send me an email and we’ll figure out a replacement. (Jeremy at this domain).

    in reply to: Problem with Setting Clock #2679
    Jeremy Williams
    Keymaster

    Does it keep time after that (starting from 12:00)? What if you unplug and replug, does it remember the time?

    in reply to: Problem with Setting Clock #2677
    Jeremy Williams
    Keymaster

    That’s a new one! Let’s figure this out. So, you enter Clock mode and you see the time, right? Then you press NEXT and the hour starts to flash. You press MENU to set the hour, press NEXT, and do the same for the minutes, right? Then you press NEXT and no matter what you set it to it goes to 12:00?

Viewing 15 posts - 286 through 300 (of 561 total)