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Jeremy WilliamsKeymaster
You mean you replaced the Teensy with a homemade Photon Wi-Fi Adapter? How did that go? What problem were you having, and did it fix it?
Jeremy WilliamsKeymasterPossibly, but I’d like to move this conversation to email so if you could give me your address (or something I can search for), I can hopefully find your messages and respond.
Jeremy WilliamsKeymasterIf you’re spelling my name “jeremey,” that may be why I didn’t get your emails. What is your email address?
I’m not sure what’s going on, unfortunately. If you hold down the NEXT and MENU buttons, and then power ON the unit, does the color test run okay? If so, then it is likely related to the SD but since you already replaced that I’m not sure what else we can try.
Jeremy WilliamsKeymasterI haven’t received any emails from you, unless they got filtered to spam. Did you email jeremy at this domain?
The files were added to github a couple months ago…
https://github.com/Jerware/GameFrame/tree/master/sdNovember 6, 2020 at 11:09 pm in reply to: Did ending BST end my GameFrame. Flashing / Blinking White Screen of Fail #4754Jeremy WilliamsKeymasterWow, that IS interesting! You can hold down MENU when plugging in the device to reset some settings…
brightness = 1;
playMode = 0;
cycleTimeSetting = 2;
displayMode = 0;However, reviewing the code, it doesn’t change your time zone. I think the only way to do that is going to be to reflash the chip. That’s pretty easy though. Download the Teensy Loader program here:
https://www.pjrc.com/teensy/loader.htmlAnd download the firmware here:
https://github.com/Jerware/GameFrameV2/releases/download/1/gameFrameV2.hexConnect your Teensy with a USB cable and let the program do its magic. Curious if that solves it!
November 3, 2020 at 12:08 pm in reply to: Did ending BST end my GameFrame. Flashing / Blinking White Screen of Fail #4751Jeremy WilliamsKeymasterWell, I’m afraid swapping out the SD card and flashing it with clean data from GitHub was the best shot. You can download the firmware and flash it if you want to try. Instructions are in the FAQ:
https://www.ledseq.com/faq-category/game-frame/
I just have my doubts that that will fix it. Strange this happened when you changed the time. Did you use the remote to do that, or did you move the Game Frame around itself?
One thing to try is unplugging the Game Frame, holding down both NEXT and MENU buttons on the rear, and then plugging it back in. It should run a color test. See if that crashes after awhile. If not, it’s likely something about the connection to the SD card.
October 29, 2020 at 11:34 am in reply to: Did ending BST end my GameFrame. Flashing / Blinking White Screen of Fail #4748Jeremy WilliamsKeymasterHard to tell for sure, but likely just an SD issue like you said. The SD Master files are now hosted on GitHub so you can grab a fresh copy there. Certainly worth trying a new microSD card too. Let me know how it goes.
https://github.com/Jerware/GameFrameV2/raw/master/sd/sd_master_v2.zip
Jeremy WilliamsKeymasterFantastic!
Jeremy WilliamsKeymasterAh, it shows the ip address when you power on. The clock graphic may be corrupted on your SD card, like you said. I would replace the card, or at least reformat it, and extract fresh data on there. I uploaded the SD master files to Github a couple weeks ago.
Jeremy WilliamsKeymasterI used this app to test the feature when I added it. See if you get the same result.
Jeremy WilliamsKeymasterTry port 8888
Jeremy WilliamsKeymasterAre you running latest firmware?
Jeremy WilliamsKeymasterThe Game Frame will accept all commands directly over UDP. I haven’t looked into software to trigger and send these commands though. I’ll be curious to see what you come up with!
Jeremy WilliamsKeymasterYou should also send me an email (jeremy at this domain) and we’ll get it figured out.
Jeremy WilliamsKeymasterYou won’t need a current limiting resistor. The MAX7219 uses one resistor for all LEDs based on the forward voltage of the LEDs used.
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