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fogleman
ParticipantJeremy – I got an email notification about a BMP problem but I don’t see it here – did you delete it?
March 12, 2014 at 2:31 am in reply to: Some SNES and Doom sprites and animations I put together. #684fogleman
ParticipantDamage: Here’s your coin 🙂
fogleman
ParticipantHere it is animated:
fogleman
ParticipantNot sure if this is cool / useful or just silly:
http://i.imgur.com/ENGIRgk.png
Thoughts? Could use a higher-res image, especially with extra wall around the frame so I can still fill the window when it’s not square.
fogleman
ParticipantThe image was too large to attach. Here it is:
fogleman
ParticipantYou can use -type truecolor to force 24-bit BMP.
montage *.bmp -mode concatenate -tile 1x -type truecolor output.bmp
Attached sample.
Attachments:
You must be logged in to view attached files.fogleman
ParticipantIt should work with BMP too… have you tried?
fogleman
ParticipantI just use ImageMagick on the command line to stitch images together.
brew install imagemagick (if you use OS X and Homebrew)
montage *.bmp -mode concatenate -tile 1x output.bmp
fogleman
ParticipantFYI, I’ve uploaded a newer build. Same URL.
fogleman
ParticipantI’m working on handling image sequences. So far it only works with vertical image sequences in a single large image. Here’s an example:
fogleman
ParticipantOk, here it is. I did this in Objective-C / Cocoa, so it’s Mac OS X only. If there is enough interest, I can look at Windows and / or Linux too.
I’d like to support animations, but I need more information on how those work.
It watches the files you’ve opened for changes. So the idea is that you use this alongside your pixel editing app.
The code is on GitHub:
https://github.com/fogleman/GameFrame
Here is the download:
fogleman
ParticipantJeremy, can you provide me with your highest-resolution image of a single, white LED in the game frame? For the purposes of a mask image for rendering in the simulator. My current one is attached.
Attachments:
You must be logged in to view attached files.fogleman
ParticipantCan you post details on the config file format? Can you post a sample?
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