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Digital Nemesis
ParticipantThank you! Enjoy.
Digital Nemesis
ParticipantFlame Preview. Animation is pretty fluid.
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ParticipantGameBoy preview. I animated Tetris playing inside as well.
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ParticipantLogo Preview
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ParticipantThe hour hand is 2 pixels thick and minute hand is 1 pixel thick and one pixel longer.
Starts at 12:00 o’clock but would probably have to animate the clock every at 5 second intervals and create clock hands for each minute then.
Will see what I can do.
What does Grey look like on Game Frame? Does it show up well?
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ParticipantChanged it again. Placing hand positions more consistent.
Digital Nemesis
ParticipantHere is a file that has all the time in 5 min increments and separate Hour, Minute and Second hands to get Game Frame to look like above.
Changed background and minute hand width.
Digital Nemesis
ParticipantOh can’t add PSD.
Here is external link to get my file:
http://members.shaw.ca/digitalnemesis/Gameboy.psd
Cheers!
Digital Nemesis
ParticipantHmmmm…. I think I am officially confused at the exact criteria needed. I used Photon Storm to get a good looking 256 pixel Gameboy and animated Tetris on it with Pixaki on iPad 4 to export to Photoshop on my MacBook Pro 10.8.5. Now I have this PSD with 25 layers of animation and no hope of outputting it to a filmstrip with Photoshop CS6 since Imagestitch only works on Mavericks not Mountain Lion (can’t upgrade now, have a quad boot, java and VPN issues on Mavericks, blah blah blah…)
Is there a method using an interface other than terminal to stitch these and I don’t get any response from GameFrame simulator when I add an internet 24-bit BMP into it (run Game Frame – File – Open – XXXXX.BMP)
I want to dump a truckload of artwork into this project and just need a simpler method of getting there, any thoughts?
I attached the GameBoy.PSD file!
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