The famous three-headed monkey from Monkey Island eating a banana.
Took me a while to get this one right. Uses the technique of having all frames in one long BMP and then scrolling along. But when you are at the end and go back to the top, the X position also is set back to 0. So this one is handtuned that it has 15 animation frames twice while having a 30-pixel width (plus 15 pixels for scroll wrap-around). Once I had done this I tought that maybe splitting it into 15 BMPs might have worked without this hack, but was too lazy to investigate.
Yeah, I am running latest official (a year old?) firmware on WiFi. I did notice that after uploading something the next 10 to 15 seconds the Gameframe skips on animations badly, but then settles. But this if for a different thread. Let me check if I uploaded the correct version.