Home Forums Game Frame Game Frame Art Gallery Robotron animation

Tagged: 

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #1689
    gnolivos
    Participant

    Got my Gameframe today, here is my first animation. ROBOTRON!
    Lasts about 12-15 seconds so make sure you increase your timer to see it all…

    Attachments:
    You must be logged in to view attached files.
    #1695
    gnolivos
    Participant

    Here is the GIF preview!

    Attachments:
    You must be logged in to view attached files.
    #1697
    gnolivos
    Participant

    Someone enlighten me… I have set the frame hold to 17ms. If my math is correct: I have 250 frames. 250*17=4250ms total animation time… this is 4.25 seconds. Why is it that the animation is taking well over 10 seconds on the frame then? (My timer is set to 10 secs and it does not get to complete the animation).

    #1698
    Jeremy Williams
    Keymaster

    The minimum viable hold value is approximately 40 (about the equivalent of 24fps). The bottleneck is the ATMEGA328 microcontroller — it can only process so many frames using the current routine in the source code.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.