Someone enlighten me… I have set the frame hold to 17ms. If my math is correct: I have 250 frames. 250*17=4250ms total animation time… this is 4.25 seconds. Why is it that the animation is taking well over 10 seconds on the frame then? (My timer is set to 10 secs and it does not get to complete the animation).
The minimum viable hold value is approximately 40 (about the equivalent of 24fps). The bottleneck is the ATMEGA328 microcontroller — it can only process so many frames using the current routine in the source code.
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