Home › Forums › Game Frame › General Discussion › Idea: Game Frame Simulator
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March 9, 2014 at 10:23 pm #610foglemanParticipant
I’ve started working on a Game Frame “simulator”…
http://i.imgur.com/nvcQIcV.png
Could be a good way to see what the bitmaps will look like on the frame while editing.
March 9, 2014 at 11:41 pm #613foglemanParticipantJeremy, can you provide me with your highest-resolution image of a single, white LED in the game frame? For the purposes of a mask image for rendering in the simulator. My current one is attached.
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You must be logged in to view attached files.March 10, 2014 at 2:44 am #622Jeremy WilliamsKeymasterWay cool. By white, I assume you mean lit, not unlit. Because both are technically white, like a movie screen. Here you go!
If you’re going for scale, the center of each pixel is 1cm away from the center of adjacent ones, and the black lines between them are about .8mm wide. Can’t wait to see this!
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You must be logged in to view attached files.March 10, 2014 at 8:47 pm #632foglemanParticipantOk, here it is. I did this in Objective-C / Cocoa, so it’s Mac OS X only. If there is enough interest, I can look at Windows and / or Linux too.
I’d like to support animations, but I need more information on how those work.
It watches the files you’ve opened for changes. So the idea is that you use this alongside your pixel editing app.
The code is on GitHub:
https://github.com/fogleman/GameFrame
Here is the download:
March 11, 2014 at 12:13 am #645microParticipantHey
thanks very much for this!
really cool to see a preview of the Gameframe… its even bigger than i thought 🙂 (ajusted the size of the programm with a measuring tape)
Want it! Now! 😉March 11, 2014 at 1:04 am #646DamageParticipantI would just like to raise my hand as one who would be interested in a windows version. I don’t own a mac :'(
The program looks really cool tho, could you post some updated screenshots?
March 11, 2014 at 1:53 am #647foglemanParticipantI’m working on handling image sequences. So far it only works with vertical image sequences in a single large image. Here’s an example:
March 11, 2014 at 2:09 am #648foglemanParticipantFYI, I’ve uploaded a newer build. Same URL.
March 11, 2014 at 6:15 am #655Jeremy WilliamsKeymasterThis is absolutely remarkable! You just pass it a PNG file, and it works flawlessly. The way you overlay the pixel texture with the color value is spot on. I even got animations to play. Nice work. I’ll get the animation specs up here tomorrow. It’s been an insanely busy day.
March 11, 2014 at 1:13 pm #658foglemanParticipantIt should work with BMP too… have you tried?
March 11, 2014 at 3:54 pm #665DudemulletParticipantThis looks amazing, thanks fogleman.
March 11, 2014 at 3:55 pm #666Jeremy WilliamsKeymasterI’m sure it does. I’m on PC most of the time these days, and just hopped into OS X yesterday and downloaded some graphics from the web to try your tool real quickly.
March 12, 2014 at 1:26 am #682foglemanParticipantNot sure if this is cool / useful or just silly:
http://i.imgur.com/ENGIRgk.png
Thoughts? Could use a higher-res image, especially with extra wall around the frame so I can still fill the window when it’s not square.
March 12, 2014 at 1:51 am #683foglemanParticipantHere it is animated:
March 13, 2014 at 2:28 am #712foglemanParticipantUpdated build.
Screenshot: http://i.imgur.com/LHKRS3d.png
Link: http://www.michaelfogleman.com/static/GameFrame.app.zip
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