Whenever the gameframe plays an animated sequence, it crashes (all the pixels go dark and nothing happens until I hit a button to wake it back up). This happens in clock mode and normal play mode. Any idea what could be causing this?
1). This is a V2 (post-kickstarter version) purchased 1.5 weeks ago (saw it in my Tested email update from Norm! Had to get in on the last ones in stock!)
2). I zotted it with a static shock from my crummy Zues fingers last Friday. I bought a new Teensy LC and wrote the Firmware from Github to it, as well as all the libraries I collected. The original teensy was definitely dead.
3). If i set the animations to Paused in clock mode, everything runs perfectly fine.
I’m hoping this is just a software gremlin, and not something on the main board that I let the blue smoke out of.