Save that file to your desktop, or copy/paste it into a new file with that name. Then open it and add the line apabright = true somewhere under [network]. Then go to the /help page on your Game Frame like this:
So it all worked. Uploading Firmware via Manager, F/X graphic downloaded, both FXs cycle and wifi.ini edit also seemed to have worked – in F/X I see very gradual colors even on lowest brightness, so I should have done this properly.
Great stuff, Jeremy, thank you so much for your continued support!
it looks like the random number thingie in the Beta firmware is broken. Because I know that random never really is random, I waited for two weeks, but I am pretty sure that especially one animation gets played at least 10x more often than the others. This consistently over the past two weeks. Can’t see a problem with the storage, it’s only there once and there is nothing that should trigger it more often than others. Could you be so kind to check that out?
Also, any progression on the new Firmware? I’d love to see more procedural animation (and a mode that switches randomly between slideshow and procedural).
You’re quite right about the RNG. When connected to the Internet it does initialize with a cloud-based seed, but the sequence is only pseudo-random. There isn’t a great RNG for Photon yet but there has been some movement on it. I’ll ping the community and see what’s happening.
As for the procedural FX, I’d love to return to that asap but it’s a free-time kind of project and that’s very limited right now.