Home Forums Game Frame Technical Support Does moveX actually work?

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #1761
    The Tim
    Participant

    I thought I could do my scrolling rainbow animation with just a single 16×16 frame
    and a moveX = -1. Didn’t work. It just sat there motionless. I tried moveX = 1, still no motion.

    Has moveX actually been tested? Does it actually move the image? I couldn’t figure out how to get it to work.

    #1762
    Jeremy Williams
    Keymaster

    Maybe share the folder you’re having trouble with. It sounds like you have “panoff” set to false. That needs to be true for a 16×16 to be able to move.

    #1763
    Jeremy Williams
    Keymaster

    I just saw your other post with the rainbow image — I get it now. Setting panoff to true won’t look right. Instead what you want to do is duplicate your 16×16 side by side (32×16). Then give it a CONFIG.INI with MOVEX=1 and PANOFF=FALSE.

    A little more explanation about CONFIG.INI is in the FAQ:
    https://www.ledseq.com/faq-category/game-frame/#post-1123

    Let me know if that works for you.

    #1764
    The Tim
    Participant

    I see. I’ll give that a try. I thought maybe it would be possible to have it pan a single 16×16 image 1 pixel at a time and basically rotate through it. Guess it needs to be at least 32×16?

    #1765
    Jeremy Williams
    Keymaster

    Yeah, the system can’t “wrap” 16×16 images, but the solution above gets you there.

    #1766
    The Tim
    Participant

    Just tried that version and it seems to work. Thanks!

    I could be seeing things but it seems like it has a slightly longer pause when it wraps back around the image than the 40ms pause between each 1-pixel shift.

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    #3987
    boris
    Participant

    Just saw this thread and, even if nobody is around for the answer anymore, the secret is to create a 31×16 image. When you duplicate your image you need to cut the rightmost line (32) off because otherwise this is displayed twice. Then the scroll is smooth.

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