Home Forums Game Frame Technical Support fractional frame hold value?

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  • #2617
    Patrick
    Participant

    Can the frame hold value be a floating point number or does it have to be an integer?

    #2618
    Jeremy Williams
    Keymaster

    It has to be an integer. Do you really need fractions of a millisecond?

    #2619
    Patrick
    Participant

    Haha! Yes, mainly because I’m obsessive. The silly SpinnyThing animation I added has 537 frames. To play it twice evenly in 30 seconds the hold time has to be 0.0279329608938647. 27 is too long and 28 too short. I am kidding though I just wanted to know if it was possible.

Viewing 3 posts - 1 through 3 (of 3 total)
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