I’ve noticed in at least some of my animations, that they will speed up every time they loop through. At I think always the same point in the animation, it suddenly speeds up.
I stepped through the individual BMPs and I don’t think it’s in my images; I think the GameFrame starts running through the frames more quickly. Anyone else seen this? Any ideas why?
Yeah, this can happen with fast animations that contain many files, especially when the files are written on various parts of the microSD media. One way to solve it might be to copy off your data, format the microSD (FAT32), and then copy your files back on. Another way might be to convert your multi-file animation into one long filmstrip style animation.